You have made an astonishing game. it seemed complex at first but I got its flow and wanted to finish it.
The mechanics are interesting and I like the upgrade system you made. I like how you mixed the mechanics and the storytelling as you progress through the game.
The gameplay has its good parts but I feel its kinda slow even though we have the timeflow buttons. When I got to the hydrogen level part the speed got really slow which would make the player bored ( i don't know if i made some mistake or forgot to add something to the rocket because i didn't have the trust yet).
And I think I found a bug. When I started some playtroughs with made upgrades and the rocket exploded at 0 meters so i had to restart a few times.
Thank you for playing. When you are slowing down a lot, you probably need to unlock the rocket and upgrade it. It should provide enough speed. I will try to fix the bugs you mentioned. Perhaps it is because you have every layer as a heat or pressure layer. The health is caclated by the following:
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You have made an astonishing game. it seemed complex at first but I got its flow and wanted to finish it.
The mechanics are interesting and I like the upgrade system you made. I like how you mixed the mechanics and the storytelling as you progress through the game.
The gameplay has its good parts but I feel its kinda slow even though we have the timeflow buttons. When I got to the hydrogen level part the speed got really slow which would make the player bored ( i don't know if i made some mistake or forgot to add something to the rocket because i didn't have the trust yet).
And I think I found a bug. When I started some playtroughs with made upgrades and the rocket exploded at 0 meters so i had to restart a few times.
You have made a very good game!
Thank you for playing. When you are slowing down a lot, you probably need to unlock the rocket and upgrade it. It should provide enough speed. I will try to fix the bugs you mentioned. Perhaps it is because you have every layer as a heat or pressure layer. The health is caclated by the following:
if(temperature > resistance) health -= (temperature - resistance) / resistance * Time.fixedDeltaTime
So if you resistance is 0, health will be subtracted by infinity, which is why you die at 0 km.
Thanks again for playing
Great game! the gameplay is addicting and the story makes me stay. i wonder if there is another ending if i play it fast enough though...
Sorry, there is only one ending for now. Maybe I will create another one after the game jam ends.